<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Ghostbyte Games · Devblog</title><description>Short notes from Ghostbyte Games on what we are building and why.</description><link>https://ghostbytegames.com/</link><item><title>What&apos;s next: HeroGear</title><link>https://ghostbytegames.com/blog/whats-next-herogear/</link><guid isPermaLink="true">https://ghostbytegames.com/blog/whats-next-herogear/</guid><description>A first look at the studio&apos;s second project — a tighter, gear-driven loop that lives next door to HeroBond but stands on its own.</description><pubDate>Sat, 25 Apr 2026 00:00:00 GMT</pubDate></item><item><title>How HeroBond changed: from selling the tech to selling the cast</title><link>https://ghostbytegames.com/blog/herobond-cast-of-seven/</link><guid isPermaLink="true">https://ghostbytegames.com/blog/herobond-cast-of-seven/</guid><description>We listened to real players, watched what they did with the game in the wild, and stopped selling the engineering. The pitch is the cast and the leaderboard now.</description><pubDate>Wed, 22 Apr 2026 00:00:00 GMT</pubDate></item><item><title>Why we started Ghostbyte Games</title><link>https://ghostbytegames.com/blog/why-we-started-ghostbyte-games/</link><guid isPermaLink="true">https://ghostbytegames.com/blog/why-we-started-ghostbyte-games/</guid><description>An origin story — small team, lots of prototypes, and a stubborn belief that one-more-turn games still have room to surprise people.</description><pubDate>Mon, 20 Apr 2026 00:00:00 GMT</pubDate></item></channel></rss>