From the studio
Devblog
Short notes on what we changed and why. No press releases.
- Oct 13, 2026 #tidewild #release
Tidewild is out on Google Play
Our flagship is live: Tidewild: Adventure RPG & PvP is free on Google Play for Android. The iPhone version is on its way to the App Store.
- Oct 13, 2026 #tidewild #story
Why we built Tidewild: an adventure inspired by Zelda, made for your phone
Tidewild is inspired by the classic top-down Zelda games: an island to explore, a sword and a shield, bosses guarding treasures. We couldn't find that adventure on a phone, so we built our own.
- Oct 1, 2026 #tidewild #announcement
Meet Tidewild, our biggest game yet
The project we've been teasing as HeroGear has a real name now: Tidewild, a 3D adventure RPG with an Arena. It's coming soon to Google Play and the App Store.
- Jul 11, 2026 #studio #release
Two new games, now in testing
Catch the Rabbit: Hide & Seek and Merge Cats Defender: TD are in closed testing — a cozy hidden-object hunt and a merge tower-defense. Here's what they are.
- Jul 1, 2026 #herobond #release
HeroBond is live on Google Play
Our first title is out on Android — plus a new hero, a spear/bow split, and a 2v2 event that shipped alongside launch.
- Apr 25, 2026 #herogear #roadmap
What's next: HeroGear
A first look at the studio's second project — a tighter, gear-driven loop that lives next door to HeroBond but stands on its own.
- Apr 22, 2026 #herobond #design #process
How HeroBond changed: from selling the tech to selling the cast
We listened to real players, watched what they did with the game in the wild, and stopped selling the engineering. The pitch is the cast and the leaderboard now.
- Apr 20, 2026 #studio #origin
Why we started Ghostbyte Games
An origin story — small team, lots of prototypes, and a stubborn belief that one-more-turn games still have room to surprise people.